61 pages • 2 hours read
Terry PratchettA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
Great A’Tuin swims though the void with four elephants on his shell and the disc of the world resting on their shoulders. All around the edge of the Disc, the seas spill in an endless Rimfall, and above the mists hangs the Rimbow, the eight-colored rainbow that circles the world. The eighth color is octarine, the mother-color that gives birth to all the others.
At the Hub, Dunmanifestin, the realm of the gods rests on a spire of green ice. The gods are playing a game on a carved map of the Discworld. Two of the game pieces look like Bravd and the Weasel. Others resemble other heroes.
Rincewind and Twoflower are halfway to Quirm. Rincewind has come to rather like Twoflower. Rincewind is trying to explain that magic was once wild, but has been tamed and made to obey laws like the Conservation of Reality. Rincewind, dejected by the illogical nature of the world and in strong favor of organization and mathematics, has to admit that it is “all very well going on about pure logic […], but the plain fact of the matter [is] that the Disc [is] manifestly traversing space on the back of a giant turtle and the gods [have] a habit of going around to atheists’ houses and smashing their windows” (82-83).
By Terry Pratchett
Discworld
Terry Pratchett
Dodger
Terry Pratchett
Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch
Neil Gaiman, Terry Pratchett
Monstrous Regiment
Terry Pratchett
Mort
Terry Pratchett
Nation
Terry Pratchett
Small Gods
Terry Pratchett
The Amazing Maurice and His Educated Rodents
Terry Pratchett
The Wee Free Men
Terry Pratchett
Thief of Time
Terry Pratchett